I enjoyed playing this, thanks! It took me some time to wrap my head around it, and even the Easy AI was cleaning my clock with about 70% of the territory, but I managed a comeback. I'm impressed a board this dense still worked well within the 128x128 pixel constraints.
Thanks for the feedback @icegoat9 ! Yes, I was / am worried a bit about some of the non-standard systems used here for a war game and minimalistic graphics but glad you were able to pick it up. The easy AI does have some big weaknesses that once you know can usually result in the human beating it without too much trouble. The medium and hard AI easily beat the easy AI. Fun to watch when setting AI vs AI.
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I'd like to see the hard details of "Combat styles", the actual numbers. Not sure exactly how defensive support and stacking work.
Also,
"The original Pendulous, released by Kamyan Software in 1994, pioneered supply line mechanics in PC strategy games."
Bunten's great Global Conquest from 1992 had city support of units too, with a different implementation.
Really neat game! Nicely done. Can get into a "stalemate" position in which no attacks are possible for either side:
Nice and quick to play
Thanks, yes that was the hope!
very nice![]()
Thanks for the feedback!
I enjoyed playing this, thanks! It took me some time to wrap my head around it, and even the Easy AI was cleaning my clock with about 70% of the territory, but I managed a comeback. I'm impressed a board this dense still worked well within the 128x128 pixel constraints.
Thanks for the feedback @icegoat9 ! Yes, I was / am worried a bit about some of the non-standard systems used here for a war game and minimalistic graphics but glad you were able to pick it up. The easy AI does have some big weaknesses that once you know can usually result in the human beating it without too much trouble. The medium and hard AI easily beat the easy AI. Fun to watch when setting AI vs AI.